That Which Can Eternal Lie

The Legend of Kingsport Part 11
An Engaging Resolution

After regrouping with your comrades, you sought Jubrayl Vhiski at the Fatman’s Feedbag to hear his advice on how to make amends with Ven Vinder and his daughter, Shayliss Vinder. After settling into the notorious tavern and eyeing the locals – scoundrels and sordid sailors – and meeting the proprietor, the enormous Gressel Tenniwar, you enjoyed a delectable dinner before Jubrayl joined you at your table. His suggestions essentially were to apologize profusely without offending them further, and donate a hefty sum of gold to benefit the town according to Ven’s wishes. Additionally, you could try to turn the tables on Shayliss and ask Ven for her hand in marriage. In return, he wished to know more about your business in Kingsport and potentially enter into a mutually beneficial arrangement in the future.

With a fair amount of discussion, hard persuasion, and ale, Tar Sighard was convinced to be the lucky suitor wishing to marry Shayliss. Between meditating, fainting, and drinking heavily to steel himself, the poor man was out of sorts but still agreed to do the deed … in the morning when he would be refreshed after a full night’s rest. Leaving him to his prayers, the rest of you pursued the unsettling sight some of you perceived lurking around the town. After sensing its presence near the cathedral, you split up in your search and discovered it at the edge of the cemetery. Blinking in and out of reality at random, the monstrous creature sprang upon you!

Rather than let it devour you one by one, you quickly assembled yourselves for battle, and through your combined strengths, dispatched the horrible cuniculus demon. In the end, Bran beheaded the monster with a perfectly timed strike, and a sheet of blood sprayed the samurai as his reward. An instant later, the demon, its blood, and all other physical traces vanished entirely.

The Legend of Kingsport Part 12
A Proposal in Motion

In the aftermath of you and your comrades dispatching the blinking demon, a creature whose behavior left you with some lingering concerns, you warned Father Zantus (Abstalar Zantus) about the demon roaming inside the town. Tar Sighard finished with his prayers and solitary contemplations of his impending doom (the plan to propose to Shayliss Vinder) and joined the party to begin a deeper discussion as a group.


Impending doom!

After checking on Rob and Tom and learning that Lucretia Scarnetti was still badly injured, you left the cathedral and returned to the Rusty Dragon to continue your planning. When you entered the inn, Ameiko Kaijitsu greeted you and informed you that your meeting with the Merchant Council would happen in two days. In response to you wanting to know more about the meeting, she said that members of the Council wanted to get to know you better, and that some already support you, while others – particularly those more parochial in their views and hostile to strangers – did not. Some members did not know you well enough, which was a major reason for the meeting. She also told you that representatives from the four major families would be present, including her father, whom she was reluctant to talk about, and that she may be attending as a guest. Finally, as one of your supporters, she offered her help and advised you to be open and honest at the Council meeting. Afterward, you and your comrades gathered in private to go over the pros and cons of the marriage plan, before finally calling it a day.

In the morning, Sir Jasper Korvaski, the Mercantile League manager, formally invited you to the Merchant Council meeting taking place the next day at noon, but he did not offer too much other information. Fortified from a night’s rest, everyone went to call upon Ven Vinder at the general store and have Tar ask for permission to marry Ven’s adopted daughter Shayliss. Skillfully and heroically diplomatic in the face of his plain hostility, Volunder StoneShield and Tar conveyed the party’s apologies over the misunderstanding and Tar’s desire to do the right thing and marry Shayliss. Ven expressed his appreciation for the apology and said he would need time to consider Tar’s offer and check with Shayliss. However, Ven was extremely dubious about how Tar would enter into matrimony while in service to his deity, how he would provide for Shayliss, whether he would settle down in Kingsport, and other practical details of the proposed union.


Ven is dubious.

You then spent most of the day gathering information, mostly to prepare for the Merchant Council meeting, but also to learn more about the town in general and perhaps pick up some local legends, such as the Haunted House. As you were regrouping to share what you found and have dinner, you ran to the aid of a woman screaming for help on Main Street. Her son showed signs of goblin bites, and after she took you to her house, Brannigan Stryker raced inside and discovered her husband stuck in a hole in the floor of a closet, his legs sticking out and his upper body down inside the hole. When Bran and Tar yanked the dead man out, you found that his face and torso had been eaten … and immediately a goblin jumped up from the hole and sliced Bran with a nasty looking knife!

The samurai responded by nearly beheading the vicious creature, and in a flash, Volunder leapt down the hole into a crawl space under the house and confronted three more goblins hiding there.


Irena and Bran followed Volunder to battle the goblin fugitives, while Tar and Kalinda Nwosu watched over and secured the makeshift entry into the crawl space. Whisper (Tiatha Thistlewood) rushed outside the house, and after locating the filled-in burrow that the goblins used to get under the house, she guarded against their possible retreat in that direction.

In an exciting and fearsome combat, Volunder was triple-teamed and gashed by each goblin, but the dwarf lord soon had his revenge, impaling two goblins on his greatsword. Along with deadly strikes from Irena with her hands morphed into massive claws and Bran with his katana, the goblins were quickly slain. Lord and Captain bellowed in victory! StoneShield! StoneShield! StoneShield!

The Legend of Kingsport Part 13
The Curse of the Haunted House

After slaying the goblins hiding under a house in the town of Kingsport, you headed back to the Rusty Dragon to consider all the information you had picked up during the day. Over a semi-private dinner, Irena and Kalinda revealed they had learned some news about the Haunted House from sailors passing through Kingsport. The sailors warned that “such conversations are best done out of earshot of the locals,” and they discretely let the two adventurers know about various legends regarding the house, including the tale from the town drunkard, Zerevik Aldren, an ex-pirate captain, who claims to have entered the house before quickly fleeing from a demon or vampire using the house as its lair. The scuttlebutt included the murders of various prominent Kingsport citizens nearly five years ago.

Although Ameiko managed to keep other people from intruding upon your dinner, her father, Lonjiku Kaijitsu, rudely accosted you, after he stormed into the Dragon and angrily demanded for Ameiko. A heated and profane argument ensued between father and daughter, which led to Ameiko smacking her father upside the head with a soup ladle as he tried to grab her hair. Lonjiku coldly responded “You are as dead to me as your mother,” and silently fuming, turned his back on a shocked Ameiko and left the inn. As Ameiko composed herself with a joke, the crowd of customers cheered her spirit and courage.

After a few kind words to Ameiko, you and your comrades decided to split up. Volunder went to offer his support to Ameiko, Kalinda and Whisper went to the Fatman’s Feedbag to talk with more out-of-town sailors, and Irena, Bran, and Tar went to look for Zerevik at the Hagfish.

At the Feedbag, Kalinda and Whisper reached a stalemate with a crew of sailors who badly wanted to give them information but would not do so in public. Then another crew jumped in to seek some action, and the ensuing brawl forced the proprietor, Gressel Tenniwar, and his bouncers to clear the tavern. Meanwhile at the Hagfish, Irena, Bran, and Tar learned about the game of Kissing Norah and found Zerevik engaged in a game of dice with another patron. The three adventurers eventually struck up a conversation with the confused and incoherent drunkard and plied him with drink before taking him outside to try to learn more about his tale of the house. Unfortunately, he was scared by the turn in the conversation and abrupt change in behavior towards him, and the old man fled from the adventurers.

At the Dragon, Volunder and Ameiko shared a number of drinks and toasts, war stories, and displays of battle scars before Ameiko suddenly became serious and opened up to Volunder about the cursed history of the town and the threat of the Haunted House to the citizens of Kingsport. Noting that she was risking much by telling him, the ex-adventurer said that she trusted Volunder, in part because of her respect for his father.

Tomorrow at noon is the Merchant Council meeting. What will take place? What news will spread from the adventures at the Feedbag and Hagfish? How are Ven and Shayliss handling the proposal from Tar?


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